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Actions: Detail view  Back to full view

A single action in detail.
About the action rulebooks  

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Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 


Attacking something (past tense attacked)

Violence is seldom the answer, and attempts to attack another person are normally blocked as being unrealistic or not seriously meant. (I might find a shop assistant annoying, but IF is not Grand Theft Auto, and responding by killing him is not really one of my options.) So the Standard Rules simply block attempts to fight people, but the action exists for rules to make exceptions.


Typed commands leading to this action

"attack [something]"

"a [thing]" 

"axe [someone]" 

Rules controlling this action

set action variables for    when acting fast   


instead of    attacking the count when the player has the axe   

instead of    attacking cherubino when the player has the axe   

instead of    attacking susanna when the player has the axe   

instead of    attacking something when the player has the pie   


check    only attack persons rule   name  unlist 

check    only attack the living rule   name  unlist 

check    do not kill yourself rule   name  unlist 

check    do not attack friendly people rule   name  unlist 

check    do not attack neutral people rule   name  unlist 

check    cannot attack as reaction rule   name  unlist 

check    cannot attack when out of ammo rule   name  unlist 


carry out    an actor attacking when the fight consequences variable is false  standard active attacking first phase rule   name  unlist 

carry out    an actor attacking when the fight consequences variable is true  standard attacking second phase rule   name  unlist